Universal Informatics · Research reading room

Designing and Utilizing Biofeedback Games for Emotion Regulation

Lobel Adam, Gotsis Marientina, Reynolds Erin, Annetta Michael, Engels Rutger C.M.E., Granic Isabela · Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems · 2016 · Participant study

Original publication

Recorded summary

Forty-seven participants aged 18–24 played Nevermind, which estimated arousal from beat-to-beat variability. This observational study documents use in the target age band. Therapeutic efficacy remains open.

Recorded limitations

In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.

Evidence and provenance

Chapter Trust Factor uses a minimum of three distinct qualifying studies. Publication records retain their own evidence and assessment.

Study design and assessment
design
Participant study
assessment
category
unverified-publication-status
peer Reviewed
false
basis
No qualifying paper-level evidence for a cross was verified under the library criteria.
sources

https://doi.org/10.1145/2851581.2892521

trust Factor
score
Not recorded
scope
Paper
status
unassessed
randomized Controlled Trial
Not recorded
blinding
not-confirmed
peer Reviewed
false
basis
No qualifying paper-level evidence for a cross was verified under the library criteria.
sources

https://doi.org/10.1145/2851581.2892521

review Scope
Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
assessed At
2026-11-05
display Crosses
0
jadad
status
unassessed
score
Not recorded
evidence
evidence Type
Participant study
measurement
Heart-rate variability · Derived score
relationship Note
In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
Topics and recorded topic scores
  1. key
    language:mindfulness-biofeedback
    title
    Mindfulness Biofeedback / AR / VR / Mixed Reality
    collection
    language
    trust Score
    2
Citation snapshot and identifiers
id
lab-ed18aa841e540e
doi
10.1145/2851581.2892521
pmid
Not recorded
citation Snapshot
Not recorded
citations By Collection
language
Not recorded
Complete approved library record
id
lab-ed18aa841e540e
aliases
None recorded
title
Designing and Utilizing Biofeedback Games for Emotion Regulation
journal
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
neurotransmitters
None recorded
year
2016
authors
Lobel Adam, Gotsis Marientina, Reynolds Erin, Annetta Michael, Engels Rutger C.M.E., Granic Isabela
design
Participant study
identity Conflict
Not recorded
doi
10.1145/2851581.2892521
pmid
Not recorded
urls

https://doi.org/10.1145/2851581.2892521

collections

language

categories

Mindfulness and biofeedback

targets
None recorded
priority
1
quotes
None recorded
summary
Forty-seven participants aged 18–24 played Nevermind, which estimated arousal from beat-to-beat variability. This observational study documents use in the target age band. Therapeutic efficacy remains open.
limitation
In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
citation Count
Not recorded
study Design Assessment
category
unverified-publication-status
peer Reviewed
false
basis
No qualifying paper-level evidence for a cross was verified under the library criteria.
sources

https://doi.org/10.1145/2851581.2892521

paper Trust Assessment
score
Not recorded
scope
Paper
status
unassessed
randomized Controlled Trial
Not recorded
blinding
not-confirmed
peer Reviewed
false
basis
No qualifying paper-level evidence for a cross was verified under the library criteria.
sources

https://doi.org/10.1145/2851581.2892521

review Scope
Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
assessed At
2026-11-05
display Crosses
0
citations By Collection
language
Not recorded
topics
  1. key
    language:mindfulness-biofeedback
    title
    Mindfulness Biofeedback / AR / VR / Mixed Reality
    collection
    language
    trust Score
    2
journal Key
proceedingsofthe2016chiconferenceextendedabstractsonhumanfactorsincomputingsystems
journal Label
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
chapter Entries
  1. title
    Designing and Utilizing Biofeedback Games for Emotion Regulation
    doi
    10.1145/2851581.2892521
    pmid
    Not recorded
    journal
    Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    year
    2016
    authors
    Lobel Adam, Gotsis Marientina, Reynolds Erin, Annetta Michael, Engels Rutger C.M.E., Granic Isabela
    design
    Participant study
    urls

    https://doi.org/10.1145/2851581.2892521

    targets
    None recorded
    categories

    Mindfulness and biofeedback

    citation Count
    Not recorded
    evidence
    evidence Type
    Participant study
    measurement
    Heart-rate variability · Derived score
    relationship Note
    In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
    id
    language-biofeedback-a03
    record Id
    lab-ed18aa841e540e
    summary
    Forty-seven participants aged 18–24 played Nevermind, which estimated arousal from beat-to-beat variability. This observational study documents use in the target age band. Therapeutic efficacy remains open.
    limitation
    In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
    quotes
    None recorded
    source Pages
    None recorded
    study Design Assessment
    category
    unverified-publication-status
    peer Reviewed
    false
    basis
    No qualifying paper-level evidence for a cross was verified under the library criteria.
    sources

    https://doi.org/10.1145/2851581.2892521

    paper Trust Assessment
    score
    Not recorded
    scope
    Paper
    status
    unassessed
    randomized Controlled Trial
    Not recorded
    blinding
    not-confirmed
    peer Reviewed
    false
    basis
    No qualifying paper-level evidence for a cross was verified under the library criteria.
    sources

    https://doi.org/10.1145/2851581.2892521

    review Scope
    Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
    assessed At
    2026-11-05
    display Crosses
    0
    collection
    language
    chapter Number
    2
    topic Id
    mindfulness-biofeedback
    topic Title
    Mindfulness Biofeedback / AR / VR / Mixed Reality
    trust Score
    2
evidence
evidence Type
Participant study
measurement
Heart-rate variability · Derived score
relationship Note
In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
jadad
status
unassessed
score
Not recorded
condition Evidence
None recorded
conditions
None recorded
topic Trust Scores

2

full Text
status
not-indexed
retrieval Available
false

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