Designing and Utilizing Biofeedback Games for Emotion Regulation
Lobel Adam, Gotsis Marientina, Reynolds Erin, Annetta Michael, Engels Rutger C.M.E., Granic Isabela · Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems · 2016 · Participant study
Recorded summary
Forty-seven participants aged 18–24 played Nevermind, which estimated arousal from beat-to-beat variability. This observational study documents use in the target age band. Therapeutic efficacy remains open.
Recorded limitations
In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
Evidence and provenance
Chapter Trust Factor uses a minimum of three distinct qualifying studies. Publication records retain their own evidence and assessment.
Study design and assessment
- design
- Participant study
- assessment
- category
- unverified-publication-status
- peer Reviewed
- false
- basis
- No qualifying paper-level evidence for a cross was verified under the library criteria.
- sources
https://doi.org/10.1145/2851581.2892521
- trust Factor
- score
- Not recorded
- scope
- Paper
- status
- unassessed
- randomized Controlled Trial
- Not recorded
- blinding
- not-confirmed
- peer Reviewed
- false
- basis
- No qualifying paper-level evidence for a cross was verified under the library criteria.
- sources
https://doi.org/10.1145/2851581.2892521
- review Scope
- Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
- assessed At
- 2026-11-05
- display Crosses
- 0
- jadad
- status
- unassessed
- score
- Not recorded
- evidence
- evidence Type
- Participant study
- measurement
- Heart-rate variability · Derived score
- relationship Note
- In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
Topics and recorded topic scores
- key
- language:mindfulness-biofeedback
- title
- Mindfulness Biofeedback / AR / VR / Mixed Reality
- collection
- language
- trust Score
- 2
Citation snapshot and identifiers
- id
- lab-ed18aa841e540e
- doi
- 10.1145/2851581.2892521
- pmid
- Not recorded
- citation Snapshot
- Not recorded
- citations By Collection
- language
- Not recorded
Complete approved library record
- id
- lab-ed18aa841e540e
- aliases
- None recorded
- title
- Designing and Utilizing Biofeedback Games for Emotion Regulation
- journal
- Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
- neurotransmitters
- None recorded
- year
- 2016
- authors
- Lobel Adam, Gotsis Marientina, Reynolds Erin, Annetta Michael, Engels Rutger C.M.E., Granic Isabela
- design
- Participant study
- identity Conflict
- Not recorded
- doi
- 10.1145/2851581.2892521
- pmid
- Not recorded
- urls
https://doi.org/10.1145/2851581.2892521
- collections
language
- categories
Mindfulness and biofeedback
- targets
- None recorded
- priority
- 1
- quotes
- None recorded
- summary
- Forty-seven participants aged 18–24 played Nevermind, which estimated arousal from beat-to-beat variability. This observational study documents use in the target age band. Therapeutic efficacy remains open.
- limitation
- In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
- citation Count
- Not recorded
- study Design Assessment
- category
- unverified-publication-status
- peer Reviewed
- false
- basis
- No qualifying paper-level evidence for a cross was verified under the library criteria.
- sources
https://doi.org/10.1145/2851581.2892521
- paper Trust Assessment
- score
- Not recorded
- scope
- Paper
- status
- unassessed
- randomized Controlled Trial
- Not recorded
- blinding
- not-confirmed
- peer Reviewed
- false
- basis
- No qualifying paper-level evidence for a cross was verified under the library criteria.
- sources
https://doi.org/10.1145/2851581.2892521
- review Scope
- Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
- assessed At
- 2026-11-05
- display Crosses
- 0
- citations By Collection
- language
- Not recorded
- topics
- key
- language:mindfulness-biofeedback
- title
- Mindfulness Biofeedback / AR / VR / Mixed Reality
- collection
- language
- trust Score
- 2
- journal Key
- proceedingsofthe2016chiconferenceextendedabstractsonhumanfactorsincomputingsystems
- journal Label
- Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
- chapter Entries
- title
- Designing and Utilizing Biofeedback Games for Emotion Regulation
- doi
- 10.1145/2851581.2892521
- pmid
- Not recorded
- journal
- Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
- year
- 2016
- authors
- Lobel Adam, Gotsis Marientina, Reynolds Erin, Annetta Michael, Engels Rutger C.M.E., Granic Isabela
- design
- Participant study
- urls
https://doi.org/10.1145/2851581.2892521
- targets
- None recorded
- categories
Mindfulness and biofeedback
- citation Count
- Not recorded
- evidence
- evidence Type
- Participant study
- measurement
- Heart-rate variability · Derived score
- relationship Note
- In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
- id
- language-biofeedback-a03
- record Id
- lab-ed18aa841e540e
- summary
- Forty-seven participants aged 18–24 played Nevermind, which estimated arousal from beat-to-beat variability. This observational study documents use in the target age band. Therapeutic efficacy remains open.
- limitation
- In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
- quotes
- None recorded
- source Pages
- None recorded
- study Design Assessment
- category
- unverified-publication-status
- peer Reviewed
- false
- basis
- No qualifying paper-level evidence for a cross was verified under the library criteria.
- sources
https://doi.org/10.1145/2851581.2892521
- paper Trust Assessment
- score
- Not recorded
- scope
- Paper
- status
- unassessed
- randomized Controlled Trial
- Not recorded
- blinding
- not-confirmed
- peer Reviewed
- false
- basis
- No qualifying paper-level evidence for a cross was verified under the library criteria.
- sources
https://doi.org/10.1145/2851581.2892521
- review Scope
- Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
- assessed At
- 2026-11-05
- display Crosses
- 0
- collection
- language
- chapter Number
- 2
- topic Id
- mindfulness-biofeedback
- topic Title
- Mindfulness Biofeedback / AR / VR / Mixed Reality
- trust Score
- 2
- evidence
- evidence Type
- Participant study
- measurement
- Heart-rate variability · Derived score
- relationship Note
- In Nevermind, the game estimated arousal from beat-to-beat variability. The report also illustrates heart-rate recordings separately.
- jadad
- status
- unassessed
- score
- Not recorded
- condition Evidence
- None recorded
- conditions
- None recorded
- topic Trust Scores
2
- full Text
- status
- not-indexed
- retrieval Available
- false