Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers
Bouchard Stéphane, Bernier François, Boivin Éric, Morin Brian, Robillard Geneviève · PLoS ONE · 2012 · Randomised controlled study
Recorded summary
Forty-one soldiers underwent a stress simulation with or without extra tactical-breathing practice in a biofeedback game. Stereoscopic screen training was associated with lower stress during a later simulated ambush.
Recorded limitations
The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
Evidence and provenance
Chapter Trust Factor uses a minimum of three distinct qualifying studies. Publication records retain their own evidence and assessment.
Study design and assessment
- design
- Randomised controlled study
- assessment
- category
- rct-masking-unclear
- peer Reviewed
- true
- basis
- The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
- sources
https://doi.org/10.1371/journal.pone.0036169
- is Randomized Controlled Trial
- true
- trust Factor
- score
- 2
- scope
- Paper
- status
- assessed
- randomized Controlled Trial
- true
- blinding
- not-confirmed
- peer Reviewed
- true
- basis
- The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
- sources
https://pubmed.ncbi.nlm.nih.gov/22558370/ · https://doi.org/10.1371/journal.pone.0036169
- review Scope
- Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
- assessed At
- 2026-11-05
- display Crosses
- 2
- jadad
- status
- unassessed
- score
- Not recorded
- evidence
- evidence Type
- Participant study
- measurement
- Heart rate / heartbeat · Skin conductance · Derived score
- relationship Note
- The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
Topics and recorded topic scores
- key
- language:mindfulness-biofeedback
- title
- Mindfulness Biofeedback / AR / VR / Mixed Reality
- collection
- language
- trust Score
- 2
Citation snapshot and identifiers
- id
- pmid-22558370
- doi
- 10.1371/journal.pone.0036169
- pmid
- 22558370
- citation Snapshot
- Not recorded
- citations By Collection
- language
- Not recorded
Complete approved library record
- id
- pmid-22558370
- aliases
- None recorded
- title
- Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers
- journal
- PLoS ONE
- neurotransmitters
- None recorded
- year
- 2012
- authors
- Bouchard Stéphane, Bernier François, Boivin Éric, Morin Brian, Robillard Geneviève
- design
- Randomised controlled study
- identity Conflict
- Not recorded
- doi
- 10.1371/journal.pone.0036169
- pmid
- 22558370
- urls
https://doi.org/10.1371/journal.pone.0036169
- collections
language
- categories
Mindfulness and biofeedback
- targets
- None recorded
- priority
- 1
- quotes
- None recorded
- summary
- Forty-one soldiers underwent a stress simulation with or without extra tactical-breathing practice in a biofeedback game. Stereoscopic screen training was associated with lower stress during a later simulated ambush.
- limitation
- The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
- citation Count
- Not recorded
- study Design Assessment
- category
- rct-masking-unclear
- peer Reviewed
- true
- basis
- The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
- sources
https://doi.org/10.1371/journal.pone.0036169
- is Randomized Controlled Trial
- true
- paper Trust Assessment
- score
- 2
- scope
- Paper
- status
- assessed
- randomized Controlled Trial
- true
- blinding
- not-confirmed
- peer Reviewed
- true
- basis
- The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
- sources
https://pubmed.ncbi.nlm.nih.gov/22558370/ · https://doi.org/10.1371/journal.pone.0036169
- review Scope
- Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
- assessed At
- 2026-11-05
- display Crosses
- 2
- citations By Collection
- language
- Not recorded
- topics
- key
- language:mindfulness-biofeedback
- title
- Mindfulness Biofeedback / AR / VR / Mixed Reality
- collection
- language
- trust Score
- 2
- journal Key
- plosone
- journal Label
- PLoS ONE
- chapter Entries
- title
- Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers
- doi
- 10.1371/journal.pone.0036169
- pmid
- 22558370
- journal
- PLoS ONE
- year
- 2012
- authors
- Bouchard Stéphane, Bernier François, Boivin Éric, Morin Brian, Robillard Geneviève
- design
- Randomised controlled study
- urls
https://doi.org/10.1371/journal.pone.0036169
- targets
- None recorded
- categories
Mindfulness and biofeedback
- citation Count
- Not recorded
- evidence
- evidence Type
- Participant study
- measurement
- Heart rate / heartbeat · Skin conductance · Derived score
- relationship Note
- The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
- id
- language-biofeedback-a10
- record Id
- pmid-22558370
- summary
- Forty-one soldiers underwent a stress simulation with or without extra tactical-breathing practice in a biofeedback game. Stereoscopic screen training was associated with lower stress during a later simulated ambush.
- limitation
- The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
- quotes
- None recorded
- source Pages
- None recorded
- study Design Assessment
- category
- rct-masking-unclear
- peer Reviewed
- true
- basis
- The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
- sources
https://doi.org/10.1371/journal.pone.0036169
- is Randomized Controlled Trial
- true
- paper Trust Assessment
- score
- 2
- scope
- Paper
- status
- assessed
- randomized Controlled Trial
- true
- blinding
- not-confirmed
- peer Reviewed
- true
- basis
- The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
- sources
https://pubmed.ncbi.nlm.nih.gov/22558370/ · https://doi.org/10.1371/journal.pone.0036169
- review Scope
- Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
- assessed At
- 2026-11-05
- display Crosses
- 2
- collection
- language
- chapter Number
- 2
- topic Id
- mindfulness-biofeedback
- topic Title
- Mindfulness Biofeedback / AR / VR / Mixed Reality
- trust Score
- 2
- evidence
- evidence Type
- Participant study
- measurement
- Heart rate / heartbeat · Skin conductance · Derived score
- relationship Note
- The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
- jadad
- status
- unassessed
- score
- Not recorded
- condition Evidence
- None recorded
- conditions
- None recorded
- topic Trust Scores
2
- full Text
- status
- not-indexed
- retrieval Available
- false