Universal Informatics · Research reading room

Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers

Bouchard Stéphane, Bernier François, Boivin Éric, Morin Brian, Robillard Geneviève · PLoS ONE · 2012 · Randomised controlled study

Original publication

Recorded summary

Forty-one soldiers underwent a stress simulation with or without extra tactical-breathing practice in a biofeedback game. Stereoscopic screen training was associated with lower stress during a later simulated ambush.

Recorded limitations

The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.

Evidence and provenance

Chapter Trust Factor uses a minimum of three distinct qualifying studies. Publication records retain their own evidence and assessment.

Study design and assessment
design
Randomised controlled study
assessment
category
rct-masking-unclear
peer Reviewed
true
basis
The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
sources

https://doi.org/10.1371/journal.pone.0036169

is Randomized Controlled Trial
true
trust Factor
score
2
scope
Paper
status
assessed
randomized Controlled Trial
true
blinding
not-confirmed
peer Reviewed
true
basis
The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
sources

https://pubmed.ncbi.nlm.nih.gov/22558370/ · https://doi.org/10.1371/journal.pone.0036169

review Scope
Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
assessed At
2026-11-05
display Crosses
2
jadad
status
unassessed
score
Not recorded
evidence
evidence Type
Participant study
measurement
Heart rate / heartbeat · Skin conductance · Derived score
relationship Note
The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
Topics and recorded topic scores
  1. key
    language:mindfulness-biofeedback
    title
    Mindfulness Biofeedback / AR / VR / Mixed Reality
    collection
    language
    trust Score
    2
Citation snapshot and identifiers
id
pmid-22558370
doi
10.1371/journal.pone.0036169
pmid
22558370
citation Snapshot
Not recorded
citations By Collection
language
Not recorded
Complete approved library record
id
pmid-22558370
aliases
None recorded
title
Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers
journal
PLoS ONE
neurotransmitters
None recorded
year
2012
authors
Bouchard Stéphane, Bernier François, Boivin Éric, Morin Brian, Robillard Geneviève
design
Randomised controlled study
identity Conflict
Not recorded
doi
10.1371/journal.pone.0036169
pmid
22558370
urls

https://doi.org/10.1371/journal.pone.0036169

collections

language

categories

Mindfulness and biofeedback

targets
None recorded
priority
1
quotes
None recorded
summary
Forty-one soldiers underwent a stress simulation with or without extra tactical-breathing practice in a biofeedback game. Stereoscopic screen training was associated with lower stress during a later simulated ambush.
limitation
The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
citation Count
Not recorded
study Design Assessment
category
rct-masking-unclear
peer Reviewed
true
basis
The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
sources

https://doi.org/10.1371/journal.pone.0036169

is Randomized Controlled Trial
true
paper Trust Assessment
score
2
scope
Paper
status
assessed
randomized Controlled Trial
true
blinding
not-confirmed
peer Reviewed
true
basis
The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
sources

https://pubmed.ncbi.nlm.nih.gov/22558370/ · https://doi.org/10.1371/journal.pone.0036169

review Scope
Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
assessed At
2026-11-05
display Crosses
2
citations By Collection
language
Not recorded
topics
  1. key
    language:mindfulness-biofeedback
    title
    Mindfulness Biofeedback / AR / VR / Mixed Reality
    collection
    language
    trust Score
    2
journal Key
plosone
journal Label
PLoS ONE
chapter Entries
  1. title
    Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers
    doi
    10.1371/journal.pone.0036169
    pmid
    22558370
    journal
    PLoS ONE
    year
    2012
    authors
    Bouchard Stéphane, Bernier François, Boivin Éric, Morin Brian, Robillard Geneviève
    design
    Randomised controlled study
    urls

    https://doi.org/10.1371/journal.pone.0036169

    targets
    None recorded
    categories

    Mindfulness and biofeedback

    citation Count
    Not recorded
    evidence
    evidence Type
    Participant study
    measurement
    Heart rate / heartbeat · Skin conductance · Derived score
    relationship Note
    The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
    id
    language-biofeedback-a10
    record Id
    pmid-22558370
    summary
    Forty-one soldiers underwent a stress simulation with or without extra tactical-breathing practice in a biofeedback game. Stereoscopic screen training was associated with lower stress during a later simulated ambush.
    limitation
    The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
    quotes
    None recorded
    source Pages
    None recorded
    study Design Assessment
    category
    rct-masking-unclear
    peer Reviewed
    true
    basis
    The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
    sources

    https://doi.org/10.1371/journal.pone.0036169

    is Randomized Controlled Trial
    true
    paper Trust Assessment
    score
    2
    scope
    Paper
    status
    assessed
    randomized Controlled Trial
    true
    blinding
    not-confirmed
    peer Reviewed
    true
    basis
    The 41 soldiers were randomly assigned to refresher training alone or additional practice in an immersive game with biofeedback.
    sources

    https://pubmed.ncbi.nlm.nih.gov/22558370/ · https://doi.org/10.1371/journal.pone.0036169

    review Scope
    Existing publication-specific assessments and bibliographic indexing; no blanket full-text appraisal.
    assessed At
    2026-11-05
    display Crosses
    2
    collection
    language
    chapter Number
    2
    topic Id
    mindfulness-biofeedback
    topic Title
    Mindfulness Biofeedback / AR / VR / Mixed Reality
    trust Score
    2
evidence
evidence Type
Participant study
measurement
Heart rate / heartbeat · Skin conductance · Derived score
relationship Note
The soldiers’ game combined heart rate and skin conductance. The coach adjusted each signal’s weight in the stress feedback.
jadad
status
unassessed
score
Not recorded
condition Evidence
None recorded
conditions
None recorded
topic Trust Scores

2

full Text
status
not-indexed
retrieval Available
false

Open this publication in the interactive library